Action: Opportunity to act. If
a player appears not to realize it's his turn, the dealer will say
"Your action, sir." OR Bets and raises.
"If a third heart hits the board and there's a lot of action,
you have to assume that somebody has made the flush."
Ante: A small portion of a bet contributed by
each player to seed the pot at the beginning of a poker hand. Most
hold'em games do not have an ante; they use "blinds" to
get initial money into the pot.
All-In: To run out of chips while betting or calling.
In table stakes games, a player may not go into his pocket for more
money during a hand. If he runs out, a side pot is created in which
he has no interest. However, he can still win the pot for which
he had the chips. Example: "Poor Bob - he made quads against
the big full house, but he was all-in on the second bet."
Backdoor: Catching both the turn and river card
to make a drawing hand. For instance, suppose you have As- 7s. The
flop comes Ad-6c-4s. You bet and are called. The turn is the Ts,
which everybody checks, and then the river is the Js. You've made
a "backdoor" nut flush. See also "runner."
Bad Beat: To have a hand that is a large underdog
beat a heavily favored hand. It is generally used to imply that
the winner of the pot had no business being in the pot at all, and
it was the wildest of luck that he managed to catch the one card
in the deck that would win the pot. We won't give any examples,
you will hear plenty of them during your poker career. Also called
a "suckout".
Big Blind: A forced bet before the round begins
of a small bet. This and the small blind ensures there is action
and betting in the rounds. Otherwise people would all fold till
they got aces.
Blank: A board card that doesn't
seem to affect the standings in the hand. If the flop is As-Jd-Ts,
then a turn card of 2h would be considered a blank. On the other
hand, the 2s would not be.
Blind: A forced bet (or partial bet) put in by
one or more players before any cards are dealt. Typically, blinds
are put in by players immediately to the left of the button. See
also "Live blind."
Board: All the community cards in a hold'em game
- the flop, turn, and river cards together. Example: "There
wasn't a single heart on the board."
Bottom Pair: A pair with the lowest card on the
flop. If you have As-6s, and the flop comes Kd-Th-6c, you have flopped
bottom pair.
Burn: To discard the top card from the deck, face
down. This is done between each betting round before putting out
the next community card(s). It is security against any player recognizing
or glimpsing the next card to be used on the board.
Button: A white acrylic disk to indicate who is
the (nominal) dealer. Also used to refer to the player on the button.
Example: "Oh, the button raised."
Buy: As in "buy the pot." To bluff,
hoping to "buy" the pot without being called. OR
As in "buy the button." To bet or raise, hoping to make
players between you and the button fold, thus allowing you to act
last on subsequent betting rounds.
Calling Station: A weak-passive player who calls
a lot, but doesn't raise or fold much. This is the kind of player
you like to have in your game. Don't be one yourself.
Cap: To put in the last raise permitted on a betting
round. This is typically the third or fourth raise. Dealers in California
are fond of saying "Capitola" or "Cappuccino".
Case: The last card of a certain rank in the deck.
Example: "The flop came J-8-3; I've got pocket jacks, he's
got pocket 8's, and then the case eight falls on the river and he
beats my full house."
Center Pot: The first pot created during a poker
hand. This is as opposed to one or more "side" pots that
are created if one or more players goes all-in. Also "main
pot."
Check: To not bet, with the option to call or
raise later in the betting round. Equivalent to betting zero dollars.
OR Another word for "chip", as in poker
chip.
Check Raise: To check and then raise when a player
behind you bets. Occasionally in some games check raising is not
allowed. To these players is not fair or ethical poker. Almost all
casinos permit check-raising, and it is an important poker tactic.
It is particularly useful in low-limit hold'em where you need extra
strength to narrow the field when you have the best hand or to build
a pot.
Cold Call: To call more than one bet in a single
action. For instance, suppose the first player to act after the
big blind raises. Now any player acting after him must call two
bets "cold." This is different from calling a single bet
and then calling a subsequent raise. You should rarely cold call
except with premium hands.
Come Hand: A drawing hand.
Complete Hand: A hand that is defined by all five
cards - a straight, flush, full house, four of a kind, or straight
flush.
Connector: A hold'em starting hand in which the
two cards are one apart in rank. Examples: KQs, 76.
Counterfeit: To make your hand less valuable because
of board cards that duplicate it. Example: you have 87 and the flop
comes 9-T-J, so you have a straight. Now an 8 comes on the turn.
This has counterfeited your hand and made it almost worthless.
Crack: To beat a hand - typically a big hand.
You hear this most often used to apply to pocket aces: "Third
time tonight I've had pocket aces cracked."
Cripple: As in to cripple the deck. Meaning that
you have most or all of the cards that somebody would want to have
with the current board. If you have pocket kings, and the other
two kings flop, you have crippled the deck.
Dog: Shortened form of "Underdog".
Dominated Hand: A hand that will almost always
lose to a better hand that people usually play. For instance, K3
is "dominated" by KQ. With the exception of strange flops
(e.g. 3-3-x, K-3-x), it will always lose to KQ. See Heads
Up section for example.
Draw Dead: Try to make a hand that, even if made,
will not win the pot. If you're drawing to make a flush, and your
opponent already has a full house, you are "drawing dead".
Equity: Your "rightful" share of a pot.
If the pot contains $80, and you have a 50% chance of winning it,
you have $40 equity in the pot.
Expectation: A term referring to the amount of
you expect to gain on average if you make a certain play. For instance,
suppose you put $10 into a $50 pot to draw at a hand that you will
make 25% of the time, and it will win every time you make it. Three
out of four times, you do not make your draw, and lose $10 each
time for a total of $30. The fourth time, you will make your draw,
winning $50. Your total gain over those four average hands is $50-$30
= $20, an average of $5 per hand. Thus calling the $10 has a positive
expectation of $5. OR The amount you expect to
make at the poker table in a specific time period. Perhaps in 100
hours play, you have won $527. Then your expectation is $5.27/hr.
Of course, you won't make that exact amount each hour (and some
hours you will lose), but it's one measure of your anticipated earnings.
Family Pot: A pot in which all of the players
call before the flop.
Fast: As in "play fast." To play a hand
aggressively, betting and raising as much as possible. Example:
"When you flop a set but there's a flush draw possible, you
have to play it fast."
Favorite: This refers to a player that has not
yet made his hand but has so many outs that he has the best chance
to win the pot despite what other have. Example a player A has 7d7s
and a player B has AcKc with a flop of Qc Jd, 2c. While player A
is ahead, player B is the favorite to win the pot. He can catch
any A, K, T, or any club giving him 20 outs of 45 cards left unknown.
Flop: The first three community cards, put out
face up, all together.
Foul: A hand which may not be played for one reason
or another. A player with a foul hand may not make any claim on
any portion of the pot. Example: "He ended up with three cards
after the flop, so the dealer declared his hand foul."
Free Card: A turn or river card on which you don't
have to call a bet because of play earlier in the hand. For instance,
if you are on the button and raise when you flop a flush draw, your
opponents may check to you on the turn. If you make your flush on
the turn, you can bet. However, if you don't get it on the turn,
you can check as well - seeing the river card for "free."
In reality you are getting a cards cheap because you pay a small
bet on the flop to avoid paying a big bet on the turn.
Free Roll: For one player to have a shot at winning
an entire pot when he is currently tied with another player. For
instance, suppose you have Ac-Qc and your opponent has Ad-Qh. The
flop is Qs-5c-Tc. You are tied with your opponent right now, but
are free rolling on him, because you can win the whole pot and he
can't. If no club comes, you split the pot with him - if it does
come, you win the whole thing.
Gutshot or Inside Straight: An straight filled
"inside". If you have 9s-8s, the flop comes 7c-5h-2d,
and the turn is the 6c, you've made your gutshot straight.
Heads Up: A pot that is being contested by only
two players - "It was heads up by the turn." See Heads
Up section for more.
Hit: As in "the flop hit me." It means
the flop contained cards that help your hand. If you have AK, and
the flop comes K-7-2, it hit you.
Hole Cards: The two cards dealt to a player.
House: The establishment running the game. Example:
"The $2 you put on the button goes to the house."
Implied Odds: Pot odds that do not exist at the
moment, but may be included in your calculations because of bets
you expect to win if you hit your hand. For instance, you might
call with a flush draw on the turn even though the pot isn't offering
you quite 4:1 odds (your chance of making the flush) because you're
sure you can win a bet from your opponent on the river if you make
your flush.
Jackpot: A special bonus paid to the loser of
a hand if he gets a very good hand beaten. In hold'em, the "loser"
must typically get aces full or better beaten. In some of the large
southern California card clubs, the jackpots have gotten over $50,000.
Of course, the jackpot is funded with money removed from the game
as part of the rake. Personally I don't like playing in a bad beat
or jackpot table. It only takes away for the earnings.
Kicker: An unpaired card used to determine the
better of two near-equivalent hands. For instance, suppose you have
AK and your opponent has AQ. If the flop has an ace in it, you both
have a pair of aces, but you have a king kicker. Kickers are vitally
important in hold'em.
Live Blind: A forced bet put in by one or more
players before any cards are dealt. The "live" means those
players still have the option of raising when the action gets back
around to them.
Maniac: A player who does a lot of hyper-aggressive
raising, betting, and bluffing. A true maniac is not a good player,
but is simply doing a lot of gambling. However, a player who occasionally
acts like a maniac and confuses his opponents is quite dangerous.
In the short run maniacs can win lots of money, in the long run
they are big losers.
Muck: The pile of folded and burned cards in front
of the dealer. When a player folds their hand it goes in the muck.
No-Limit: A version of poker in which a player
may bet any amount of chips (up to the number in front of him) whenever
it is his turn to act. It is a very different game than limit poker.
Nuts: The best possible hand given the board.
Offsuit: A hold'em starting hand in which the
two cards are of different suits.
One-Gap: A hold'em starting hand in which the
two cards are two apart in rank. Examples: J9s, 64.
Out: A card that will make your hand win. Normally
heard in the plural. Example: "Any spade will make my flush,
so I have nine outs." At times a player has less outs than
they realize as some might make another player a better hand. See
Drawing Out on Your Opponent section
Outrun: To beat. Example: "Susie outran my
set when her flush card hit on the river."
Overcall: To call a bet after one or more others
players have already called.
Overcard: A card higher than any card on the board.
For instance, if you have AQ and the flop comes J-7-3, you don't
have a pair, but you have two overcards.
Overpair: A pocket pair higher than any card on
the flop. If you have QQ and the flop comes J-8-3, you have an overpair.
Pay Off::
To call a bet where the bettor is representing a hand that you can't
beat, but the pot is sufficiently large to justify a call anyway.
Example: "He played it exactly like he made the flush, but
I had top set so I paid him off."
Play the Board: To show down a hand in hold'em
when your cards don't make a hand any better than is shown on the
board. For instance, if you have 22, and the board is 4-4-9-9-A
(no flush possible), then you must "play the board" -
the best possible hand you can make doesn't use any of your cards.
Note that if you play the board, the best you can do is to split
the pot with all remaining players.
Pocket: Your unique cards that only you can see.
For instance, "He had pocket sixes" (a pair of sixes),
or "I had ace-king in the pocket."
Pocket Pair: Having a pair as your 2 hole cards
such as 66 or QQ.
Post: To put in a blind bet, generally required
when you first sit down in a cardroom game. You may also be required
to post a blind if you change seats at the table in a way that moves
you away from the blinds.
Pot Limit: A version of poker in which a player
may bet up to the amount of money in the pot whenever it is his
turn to act. Like no-limit, this is a very different game from limit
poker.
Pot Odds: The amount of money in the pot compared
to the amount you must put in the pot to continue playing. For example,
suppose there is $60 in the pot. Somebody bets $6, so the pot now
contains $66. It costs you $6 to call, so your pot odds are 11:1.
If your chance of having the best hand is at least one out of twelve,
you should call. Pot odds also apply to draws. For instance, suppose
you have a draw to the nut flush with one card left to come. In
this case, you are about a 4:1 underdog to make your flush. If it
costs you $8 to call the bet, then there must be about $32 in the
pot (including the most recent bet) to make your call correct. See
the Drawing Out on Your Opponent
section.
Price: The pot odds you are getting for a draw
or call. Example: "The pot was laying me a high enough price,
so I stayed in with my gutshot straight draw."
Protect: To keep your hand or a chip on your cards.
This prevents them from being fouled by a discarded hand, or accidentally
mucked by the dealer. OR To invest more money in
a pot so blind money that you've already put in isn't "wasted."
Example: "He'll always protect his blinds, no matter how bad
his cards are." OR In no limit this applies to a player's bet
into the pot to "protect" their made hand. This large
bet makes it too expensive for others call on just a draw.
Quads: Four of a kindm for example KKKK.
Ragged: A flop (or board) that doesn't appear
to help anybody very much. A flop that came down Jd-6h-2c would
look ragged.
Rainbow: A flop that contains three different
suits, thus no flush can be made on the turn.
Rake: An amount of money taken out of every pot
by the dealer - this is the cardroom's income.
Rank: The numerical value of a card (as opposed
to its suit). Example: "jack," "seven."
Represent: To play as if you hold a certain hand.
For instance, if you raised before the flop, and then raised again
when the flop came ace high, you would be representing at least
an ace with a good kicker.
Ring Game: A regular poker game as opposed to
a tournament. Also referred to as a "live" game since
actual money is in play instead of tournament chips.
River: The fifth and final community card, put
out face up, by itself. Also known as "fifth street".
Metaphors involving the river are some of poker's most treasured
cliches - e.g. "He drowned in the river." The river is
usually where bad beats are given.
Rock: A player who plays very tight, not very
creatively. He raises only with the best hands. A real rock is fairly
predictable - if he raises you on the end, you can throw away just
about anything but the nuts.
Runner: Typically said "runner-runner"
to describe a hand which was made only by catching the correct cards
on both the turn and the river - "He made a runner-runner flush
to beat my trips." See also "Backdoor."
Scare Card: A card which may well turn the best
hand into trash. If you have Tc-8c and the flop comes Qd- Jd-9s,
you almost assuredly have the best hand. However, a turn card of
Td would be very scary because it would almost guarantee that you
are now beaten.
Second Pair: A pair with the second highest card
on the flop. If you have As-Ts, and the flop comes Kd-Th-6c, you
have flopped second pair.
Sell: As in "sell a hand". In a spread
limit game, this means to bet less than the maximum when you have
a very strong hand, hoping players will call whereas they would
not have called a maximum bet.
Semi-bluff: A powerful concept first discussed
by David Sklansky. It is a bet or raise that you hope will not be
called, but you have some outs if it is. A semi-bluff may be correct
when betting for value is not correct, a pure bluff is not correct,
but the combination of the two may be a positive expectation play.
Set: Three of a kind when you have two of the
rank in your hand, and there is one on the board. This is a very
powerful hand winning about 87% of the time.
Short Stack: A number of chips that is not very
many compared to the other players at the table. If you have $10
in front of you, and everybody else at the table has over $100,
you are playing on a short stack.
Showdown: The point at which all players remaining
in the hand turn their cards over and determine who has the best
hand - i.e. after the fourth round of betting is completed. Of course,
if a final bet or raise is not called, there is no showdown.
Side Pot: A pot created in which a player has
no interest because he has run out of chips. Betting can continue
by the other players that have chips remaining in the side pot.
Sometimes there are multiple side pots when several players are
all in.
Slow Play: To play a strong hand weakly so more
players will stay in the pot.
Small Blind: A forced bet before the round begins
of half a small bet. This and the big blind ensures there is action
and betting in the rounds. Otherwise people would all fold till
they got aces.
Split Pot: A pot which is shared by two or more
players because they have equivalent hands.
Split Two Pair: A two pair hand in which one of
each of your cards' ranks appears on the board as well. Example:
you have T9, the flop is T-9-5, you have a split two pair. This
is in comparison to two pair where there is a pair on the board.
Example: you have T9, the flop is 9-5-5.
Spread Limit: A betting structure in which a player
may bet any amount in a range on every betting round. A typical
spread limit structure is $2-$6, where a player may bet as little
as $2 or as much as $6 on every betting round. If you are ahead
in the hand you should always bet the maximum.
Straddle: An optional extra blind bet, typically
made by the player one to the left of the big blind, equal to twice
the big blind. This is effectively a raise, and forces any player
who wants to play to pay two bets. Furthermore, the straddler acts
last before the flop, and may "re-raise." This is a sign
of poor play as you are placing extra money in the pot before seeing
your cards.
String Bet: A bet (more typically a raise) in
which a player doesn't get all the chips required for the raise
into the pot in one motion. Unless he verbally declared the raise,
he can be forced to withdraw it and just call. This prevents the
unethical play of putting out enough chips to call, seeing what
effect that had, and then possibly raising.
Structured: Used to apply to a certain betting
structure in "flop" games such as hold'em. The typical
definition of a structured game is a fixed amount for bets and raises
before the flop and on the flop, and then twice that amount on the
turn and river. Example: a $2-$4 structured hold'em game - bets
and raises of $2 before the flop and on the flop; $4 bets and raises
on the turn and river.
Suited: A hold'em starting hand in which the two
cards are the same suit. Example: "I had to play J-3 - it was
suited." Having a suited hand is important.
Table Stakes: A rule in a poker game meaning that
a player may not go into his pocket for money during a hand. He
may only invest the amount of money in front of him into the current
pot. If he runs out of chips during the hand, a side pot is created
in which he has no interest. All casino poker is played table stakes.
The definition sometimes also includes the rule that a player may
not remove chips from the table during a game. While this rule might
not be referred to as "table stakes", it is enforced almost
universally in public poker games.
Tell: A clue or hint that a player unknowingly
gives about the strength of his hand, his next action, etc. May
originally be from "telegraph" or the obvious use that
he "tells" you what he's going to do before he does it.
Even onlne there are tells.
Tilt: To play wildly or recklessly. A player is
said to be "on tilt" if he is not playing his best, playing
too many hands, trying wild bluffs, raising with bad hands, etc.
This usually happens after a series of bad beats.
Toke or Tip: A small amount of money (typically
$.50 or $1.00) given to the dealer by the winner of a pot. Quite
often, tokes represent the great majority of a dealer's income.
Top Pair: A pair with the highest card on the
flop. If you have As-Qs, and the flop comes Qd-Th-6c, you have flopped
top pair.
Trips: Three of a kind with two of the rank on
the board (in Holdem).
Turn: The fourth community card. Put out face
up, by itself. Also known as "fourth street."
Under the Gun: The position of the player who
acts first on a betting round. For instance, if you are one to the
left of the big blind, you are under the gun before the flop.
Underdog: A person or hand who is not mathematically
favored to win a pot. For instance, if you flop four cards to your
flush, you are not quite a 2:1 underdog to make your flush by the
river (that is, you will make your flush about one in three times).
See also "dog."
Value: As in "bet for value." This means
that you would actually like your opponents to call your bet (as
opposed to a bluff). Generally it's because you have the best hand.
However, it can also be a draw which, given enough callers, has
a positive expectation.
Variance: A measure of the up and down swings
your bankroll goes through. Variance is not necessarily a measure
of how well you play. However, the higher your variance, the wider
swings you'll see in your bankroll. |